Saturday Quick Thoughts

* It snowed a ton last night (comparatively for this area). Kids are sledding in the street. Since it’s been like 4 years, I put on my Wisconsin-purchased snow boots and hiked 4 miles round-trip to the coffee house to sit and read for a bit. Tipped big. It was a great feeling, the sliding, crunching snow and the peaceful silence. The stinging cold was a nice reminder that I’m alive. I miss this northern ceremony every once in a while. But I don’t miss midwest weather.

* I’m slapping my forehead for a finance dumbshit move: I forgot to write down/notify myself of when the quarterly earnings reports go announced. So I missed the wave (and it was a pretty big wave this quarter) where all the stocks go up about 5% in a few days as financial analysts buy in to stocks they know are doing well, and then the mass sell-off which drops the stock 5-10% right as the earnings reports are read off, as the analysts get out and the average joes buy in. Missed out on an opportunity to reign in a free $1200 or so for zero effort. Oh well. I’ll just wait a week or so and watch the stocks go back up and be more way next quarter.

* I got pretty far in Popolocrois II. It’s a wonderful gem of a PSX game, a true “honobono”/”feelgood” experience. The battle system is about as complicated as… uh… ok, metaphor failure: It’s not very complicated at all, and that’s refreshing. Cute art, wonderfully light plot and heartwarming story line up into an unparalleled experience. I’d love to see more of this kind of game, but it’s hard to sell a low-graphics RPG in the PS3 world of “Killer Graphics and Multi-Million Dollar Budget or GTFO”.

* My birthday is tomorrow. I turn 35. Huh. At least this year I’ll remember how old I am. Incidentally, I found out that I share the same birthday (and year) as a Japanese porn star. I should send her a card.
Oh hey, Justin Timberlake’s B-Day is tomorrow, too!

* Week one of my vacation is nearing a close, and I feel rested. Mats W from work was right: Us Americans have no fucking clue how to *take a break from work*. While I don’t necessarily believe we need the same ample vacation time as our European counterparts, it really does take 2 weeks to wind down and really relax from work: It takes one week to relax, and the second week to “have your vacation”.

* Finished a few books. Currently reading Greg Egan’s latest anthology, Crystal Nights. Man, he may be my favorite SF author and probably the greatest SF author of our generation (BAR NONE. SERIOUSLY), but he really has a hard on against Buddhism. This is like the fourth time I read a thinly veiled anti-B screed in his works. Then again, I’ve met really pretentious practitioners that would have made me vomit screeds as well.

* I finally beat the boss on Final Fantasy XIII after about 12 tries. Whomever says this game is easier than previous titles is simply a liar who has never played it. You play three bosses in a row, and while the first is long and mildly difficult, and the third a breeze with a good strategy, the second one is a boiling pit of YOU LOSE. The boss employs a lot of cheap maneuvers that result in one-hit kills. More on that later. The end movie was pretty, but made about as much sense as any other Japanese cinematic experience.

* While the movie PANDORUM never promised to be that great, I still feel that they had a great premise killed by the need to pander to a dumb audience. It could have been much sharper. And a lot of the editing and cuts make it really look rough at times. I love the fact that they had a Vietnamese guy who spoke no English and didn’t “suddenly learn it” or whatever as well as No Subtitles for him (not even in the Subtitle options!), that was ballsy (he’s a badass K-1 fighter in real life, too). The movie also employed not one, but TWO twists at the end that really made the movie that much more awesome (“Where are the stars??”). In the end, the awesome outweighed the dumb, but by barely.

* Next week I might vacation from the Greater Internet altogether, we’ll see.

* Incense is awesome, but never light it a few hours before you plan to sleep. You might as well have a cigar smoker blow ash into your lungs.

* Last week I could do one pull-up. Now I can do four. I’m getting back on track. I can also do about 70 push-ups, once, before blowing out my arms and any further weight training using them for the evening. I’m slowly building to 100. Also upped my weights on squats (front and back), bench press, and upright row.

* “Iron Yoga” is nothing more than doing plain normal yoga, while holding 5-12 pound weights in each hand. It’s also kinda badass.

Vacation, Day One

Yep, as expected, did the thing where I shoot awake, mind racing, thinking “OMG I’ve got to do that analysis for work!!” I’ve got to break myself of that for this vacation. Also realizing there’s so much stuff to do, I don’t know where to begin! For those watching from home, I haven’t taken more than one day off in a row since last June or something.

Today will be doing all the local errands that have been stacking up for a month. Will also clean up around the house, clear a workspace, set some goals. I’ll also have to meditate a little on the fact that I am not going to do the thing where I suddenly make mad plans or feel the need to do something drastic and not relax (like, “I’ve got two weeks free, why not visit Nikolai in Milwaukee or Drew in San Francisco for a day or two, I’ve got the frequent filer miles!”) just because I’ve got the time.

I plan to finish writing/editing the game I’m working on in the next few days, but I need a few days of downtime before swapping out one workload for another.

Nope. Today’s gonna start the vacation off small:

Clean up my bookshelf.
Run some errands.
Go to the art museum.
Check out the new Herman Miller chair at the showroom.
Work out a bit.
Come up with some goals re: Continuing Japanese.
Bust open the first section of Popolocrois II.
Finish the movie Gamer.
Maybe spend an hour or two on FFXIII.

I’ve got two weeks, I’m going to teach myself to relax again, and stay open to new challenges.

Tuesday Thoughts

* It’s been 11 years since Heisei 11.1.12, which means I’ve been married for 11 years, going on 12. So far: Awesome. Looking forward to 11 more.
–Incidentally, this is the first year in three years where I didn’t have to cancel/move anniversary plans due to working late putting broken shit back together. So that was a nice touch.

* Jason Thompson’s King of RPGs comes out today. If you are into tabletop RPGs but do not seek this manga out, you are dumb. I saw it about 7 years ago when it was done up comic style, before the anime facelift, and it was some good, light fun. I can’t wait until my copy is delivered.

* Rah Digga went to college for Electrical Engineering in New Jersey. Wow. My dad was always pushing me (lightly pushing, mind you, not like Burning My Sociology Books or anything) to become an engineer like him. Who knows, if I had followed in his footsteps I might now be pursuing a lucrative career in rap.

* Recently listening to: Hearts of Space. All the time. Best internet radio subscription I’ve ever purchased. These soulful, moody tracks are the soundtrack to my workflow.

* Two weeks of vacation start in 3 days, and they can’t come fast enough. I need to remember to take vacations with better frequency to avoid total burnout.

* Alternative writing software: Look into PageFour, Liquid Story Binder (likely the latter, as it has visual organization tools that I like). Scrivener for Windows would be a dream, though.

* My new glasses allow me the power to fire lasers out of my eyes.

* I might tire of Busta Rhymes’ focus on lyrics about money, but I will never, ever tire of his style, his lyrical flow or his phenomenal beats.

* I love reggae, it’s one of my favorite types of music: But only live. The only “reggae albums/studio songs” I can listen to are Bob Marley, period, and hate just about anything else (even the songs I like hearing live). I have no idea why this is.

* Will probably start blogging more about the Japanese I’m learning day to day. For example, all this time I never knew the Sen (銭) in Sentou (銭湯, or “Japanese public bath”), of which tou = “hot water” or “bath” was actually the same “sen” which used to be the standard for money before the Yen (“Oh, it’s THAT /Sen/. I never knew. Huh.”). Like 100 sen = 1 yen or something IIRC. Sen isn’t used any more, I think the last batch was printed around 1944, so they’re kind of an artifact.

* I love my Gunnar Optiks computer glasses (model: Shredder), I just need to find a way to get prescription lenses in these things so I can wear them longer. Unfortunately, it looks like “If you don’t live in California, you’re screwed”. Oh well, will keep trying.

Amazon Prime…

So normally I get most of my friend-feedback and comments on the crosslinked posts to LJ, Facebook, etc and I doubt this will be an exception.

Anyway, for my friends that have Amazon Prime: You guys pretty much talked me into trying it out for a year, considering all the home goods you can get without paying for gas/time to get to the mall, etc.

However, a question: What the hell do you do with all the cardboard boxes? Do you have any room in your recycle bins with all the box that you go through?

Just curious on that point: While Prime may save me some trips to stores and hook me up with awesome prices, the return in “labor of cutting up boxes and feeling white guilt at the mound of recycling matter” seems a tough balance…

FFXIII: 45-49 hours or so in…

How’d that happen? I’ve not been playing voraciously, just an hour here, an hour there. Anyway, I’m at the very beginning of the last chapter now. Chapter 13: The Orphan’s Cradle. Here is the penultimate quick list of spoiler-free FFXIII stuff, focusing on story flow and rules.

* In a previous post, I talked about how anyone can eventually learn abilities in any role/optima/paradigm: For example, even though Lightning starts out as Attacker, and learns later Blaster and Healer, at a certain point all characters are free to learn the other roles as well.

However,  the truth of the matter is that even though they can learn those roles, there are some HUUUUUUGE caveats which I didn’t notice until I started looking down those paths:

– The cost is high. Each “Node” like “+200 HP” “+30 Magic Power” and the like costs 20,000 points or so on the highest of your character’s primary role. So for Lightning, that means Healing, Blaster and Attacker: Each node on the top ring (Level 5) costs about 20,000 “exp” (crystal) points. However, each node on the highest rings of non-primary roles are far more expensive. IIRC, it was something like 45,000 “xp” to get level 4 abilities, and they were way lesser things like “+60 HP”.

– Not all the abilities are available: Of all the abilities for that class, if it is your primary class you will get 80-100% of all the abilities, but if it is not your character’s primary class you’ll only get about 30% of the abilities. So if you want to make Fang into a Healer, you’ll end up spending a TON of crystal points only to get a bare minimum of Healing Ability nodes, likely Cure, Curea and 1-2 others.

So in the end, levelling up these tertiary roles isn’t something you would really ever do until the point that you max out on every single node of your characters’ primary three roles, and then had a mountain of amassed XP that you didn’t know what to do with.

It’s kinda cool, though. If you really want to turn Vanille into a badass Attacker, or Hope into a stocky Defender, you still have some room to do it, but you will also suffer a little. So the role casting is still there, it is NOT like FFXII where everyone can learn everyone else’s abilities with no hindrance.

* Openness… of sorts. Up until Chapter 10, the game is pretty linear. At chapter 11, it opens up immensely (respectively). Chapter 12 drops you back into the killing tubes, but 13 opens it back up again.

* Game length: What the above means in short is that Chapters 1-10 are about 40% of the game. Chapters 11-13 alone are another 40-60%, depending on how much side-stuff you want to do, how much grinding you want to do, etc. I have done about 10 side-missions (all the ones to open up teleporters, plus a few more), and I don’t plan on doing too many more on this first playthrough.

* I was wrong on the grinding: I said that the game was built so that you never have to grind. It’s better to say that for MOST of the game you don’t have to, but starting with Chapter 11 you’ll find it very beneficial to spend an extra hour or two running around swatting dudes to build up a bit: It will make the boss fights a little faster and easier.

Likes (again, not in general, just new stuff since my last post)

* Music is bad ass.

* Chapter 12 was like someone pulling out my eyes and screaming full-motion-videos into them. Very visually awesome, however they were a bit jagged and distracting as well (ex: Speed Racer. Seen it? These gorgeous FMVs are like that: Too much to visually focus on so it all kinda blurs together into a mush. Still, very pretty).

* Hope and Vanille went from being the characters I hated most to the characters I like the most (after Sazs). If you tired of their respective cheerlessness and fatalism/unstoppable perkiness, they change naturally through the course of the game. Very well done. No further spoilers than that.

* I like Snow’s gang, and I wish they played more of a part in the game. Except for the blue-haired dude, he’s too ‘Anime-looking’.

* Gaining CP and using them to unlock nodes is just as addictive and exciting as the grid levelling mechanic from FFX. Provides you with some solid choices when levelling without hurting you for making a less strategic choice up front.

* Enhancement and Jamming (buffs and enemy debuffs) I’m using far more than in any other FF game, making their implementation great.

* Someone posted a discussion with the writers/engineers of the game, saying how the magic system worked: In all previous FF games, you get low-level spells like “Fire/Water/Ice” etc, but once you learn the “next higher level” of the spell, you will never have a reason to use the lesser form in tougher battles. Once you learn Firera(?) and Firega, by that point you’re using Firega all the time and will never use Fire again. They wanted to make it so that all your abilities can and will be used even in later fights. This is TOTALLY TRUE. The Blasters use black magic to weaken the enemy by charging up their “break meter”, and while spells like “Firega” take 3 times as long to cast, they’ll do more damage… but up to the point that you Break the enemy, it makes far more sense to cast 3-5 small fire spells instead, as that drives the break meter up faster. The “damage multiplier/break” mechanic, coupled with turning magic into a time-based resource and not an MP based resource, was in fact what made that designer’s plan of “using spells from the beginning to the end” come true. I’ve just recently realized that, and find it awesome.

* The main antagonists/”The System” is bad, and makes me want to stab it in the face. So the story has me sold and locked into the end. “Somebody’s gotta stop Shinra…” “Somebody’s gotta stop Sin…”

Dislikes:

* After the openness of Chapter 11, I find the return to the Killing Tubes of straight-line dungeons in Chapter 12 really disconcerting/unwelcome, even though I had been doing it from Chs 1-10 with no complaint. I realized that exploration is a big part of the franchise. While I won’t be That Internet Guy and say “FFXIII sucks because its linear and you don’t explore much until the end”, I will say that it is an element that might keep the battles furious and stable, but keeps this particular game from being the Best In The Franchise.

* Fang: I’m not really interested in this character much at all. She might have more story left in her, though.

* The fact that each summons is tied to each character… That means that if you like fighting mainly with one particular character (Lightning, etc) you will probably see her summons dozens of times, but complete the game without seeing half the other characters’ summons. Makes me long for the “one character who can summon all of the biggies”.

* Summons: I haven’t found them very useful thus far (though I must say: I LOVE the character design on them, up there with FFX). I’ll need to read up more to make sure I’m using them right, but the most I got out of them was like maaaaybe shaving off one minute of a 15-minute boss battle.

* Levelling up weapons: It’s both interesting and not all that interesting. It’s not difficult, but it can be a little time-consuming. I almost, ALMOST yearn for the FFX-style “mini games”, but then I remember chocobo racing and collecting blue butterflys, I slap my face and realize that this way is better… and yet, I miss other activities other than combat.

* I compare this game against FFX a lot, as FFX is my favorite of the series. And while I see that FFXIII isn’t as awesome for me as FFX, it’s pretty close, so the points that don’t live up to FFX stand out that much more. In this regard, FFX had a stable of secondary characters that you interacted with, regularly encountered in your journeys, and sort of saw the world through the eyes of: There was the senior summoner who told you how to summon, the rival bitch summoner, the young novice naive summoner, the old sage, a bunch of various village friends, and so on. In FFXIII, there are a very few secondary characters, and you simply do not interact with them that much at all. This results in not feeling quite as attached to the world.

Having said that, there IS a lot more inter-party drama, conflict and resolution than FFX, and while that makes up for it in part, I still miss the Recurring Secondary Character.

* Right around the end of Chapter 10/parts of Chapter 11 (back to the killing tubes) I started to find some of the combat tedious. I think this directly corresponded to the places I needed to grind to get ahead. No where near as bad as places in any other game (including and especially X), but still there, and noticable. And since there are few distractions from combat, considering all the side-missions are all combat based as well, it’s hard to find an alternative way to immerse yourself in the world.

So far: If you like J-RPGs on the console, or are looking to try out your first, I still highly recommend FFXIII. Even though I’ve already mentally ranked it behind FFX for some story/rules reasons, I would never say it’s a “don’t play”: I rank the combat mechanic far higher than any other game in the FF franchise, and the FMV sequences are just Mind. Blowing. A must-play, actually.

Tuesday Thoughts

* Body fat down 2 percent since last month, but body weight unchanged. That means muscle, right? Makes sense, as I’ve been taking it to the next level at the gym and at home. Even bought some stuff, using it too! (swedish ball, a new pullup bar, resistance bands) I’m eyeing a 300lb Olympic bar and weight set (only $150 at Dick’s), but want to get traction on the stuff I have first before Buying More Crap. Still got far to go to get back to post-college weight, though.

* In the past 4 weeks I have purchased 4 floor lamps. All but one of them are completely different. I’m Japan-ifying our dining room even more with shoji paper floor lamps, and the living room with shoji-bulb thingies. Will take pics later.

* Bought pants. I went genuine clothes shopping at the Mall! It’s been, what, 2 years since I did real clothes shopping? In any case, I picked up two slick pairs of pants, one shirt, and realized that 95% of my clothing needs are fulfilled by Sears and JcPenny’s, just as has been the case for the last 20 years. I don’t mind Nordstroms, but price vs the style is a “yech” ratio. Looking into a new suit once I lose some more points.

* I still have Christmas/New Years/Aw fuck it Whenever cards to write and send. I dunno why my mind freezes up at the end of the year like that. I just don’t often know what to say. ” ‘Sup. Christmas, eh? YEAH! Well, see ya next year.”

* Saw Avatar in 3d. Aside from the eyestrain and verdio-headache from sitting near the bottom of the theater at the IMAX, it was awesome.

* Ordered another vat of Muscle Milk (vanilla creme). Since they lowered the fat calories ratio, it’s been my drug of choice. No lactose == friendly stomach.

* Realized I need to read Getting Things Done again, as I totally fell off the rails and am no longer getting much of anything done.

* Tonight I make soup. Wild rice, chicken, maitake mushrooms. Maitake mushrooms make everything delicious. I have no idea why they are not more popular than shiitake or portabello, they go well in everything from pizza to soup to toppings for omelets or meat to… well, anything. Hopefully we’ll see a cycle of more people using them, more appearing in stores, prices going down, etc.

* Exercise of the week: Stability Ball Plank.

* Reading:
Fiction: Still reading Greg Egan’s latest, Crystal Nights.
Nonfiction: Still cutting through Options Made Easy, Making it All Work.
Work: Overview of Flexcache
Manga: Between series now
RPG: Fusou Bukyouden, Weapons of the Gods

* Time to retire www.bladeoftheimmortal.net . Nothing more is going to happen with it, I’m plain tired of the manga at this point, might as well cut it loose and focus on other projects.

* Tenra Bansho Zero: See next item.

* Two weeks of vacation. Approved. Taking off last week of Jan/first week of Feb to do stuff around the house, travel a bit in the area, do some Sharpening the Saw stuff while thinking about what my goals are for this year, and hopefully finish the last of the pre-editing Tenra work.

More FFXIII Gamin’

Quick thoughts, gotta go to bed:

I’m a little over 20 hours in. I really like the story thus far. I got past the “WIRED Review Guy” ’s progress when he posted his mini-review. I went to gamefaqs.com forums for some strategies on some particularly badass boss fights before backing away slowly from all the nerdrage and going to www.ff13.in instead.

Recent revelations/likes

* Experience: This is the big one. Fixes all my issues with earlier games like FFX, where if your member wasn’t in the party (or got knocked out before the battle ended) that character didn’t gain XP. Basically, this led to a situation where your weak characters stayed weak (Khimari!) while your strong core characters kept getting more powerful… eventually leading you to need to grind and grind the “other half” of your party at some point for balance.

I dunno why I didn’t notice it at first, but I finally caught it when I was able to choose my own battle members (about 15 hours in?): Basically, if the three dudes that I’ve been playing with for an hour get into a battle, 2 get knocked out at the end and only Lightning is left standing, and I’m awarded “1000 CP” (xp), then not only does every member of my party get those CP, but so do the people that aren’t in my party. This is awesome. Looks like they took note of how the game Valkyria Chronicles did levelling, and did it Right. This means I can kick as with my chosen dudes for 60 minutes, then later switch to other party members and have the fun of basically spending a mountain of amassed XP in any way I want.

* Grinding is entirely optional to beating the game. It helps, and you can do it if you want, but in the long scheme they crafted the experience so that if you just want to experience the story, you don’t have to spend 10 hours wandering up and down Mt. Gagazet killin’ doodz.

* I was about 16-17 hours into the game until I saw the classic “We will reuse the skins of earlier monsters, slightly changing their abilities and sending them back at you again” thing. There’s toooooons of monsters, including tons of “puddings” never seen before, including Rust Pudding, Guear Pudding (complete with siren-helmet), and on top of that some puddings will merge together into larger puddings.

* Attention to detail in plotting enemy battles. Because of the “killing tunnels” effect, your battles are pretty well laid out for you. But they don’t throw the same thing at you over and over: It might be 2 Robots. Then 1 Rust Pudding. Then 4 Rust Puddings. Then 2 Robots and 1 Rust Pudding. Then 3 Rust Puddings and 2 Robots. Each one of the encounters above requires a slightly different strategy to beat well: Using “Defenders”, arranging Attacker-Blaster combos, etc.

* The AI is pretty smart, but there are some dumb things (see below). Overall, I think the combat is the most tactical of any FF game to date. I know it’s not saying much in the light of reaaaaaally tactical J-RPGs like Shin Megami Tensei and the like, but still it kicks FF X and all the way back in the jimmy.

* The auto-attack button will plan out the best attacks for you… or does it? I’ve recently found myself inputting commands myself for better strategy: Using “Ruins” (think “magic missile) on enemies I want Lightning to stay far away from rather than rushing up with “Basic Attacks” which might be more powerful. Or choosing exactly which heals or buffs to use, etc. So later into the game, I think most people will give up the “auto-attack” button in favor of using the commands themselves.

* Another mote of strategy: Your ATB bar fills up (with 3, 4, 5, or 6 attacks depending on how powerful you are), then you do that chain of attacks. If you hit Triangle, it breaks your chain early and you just unleash whatever small amount you built up. Knowing this is useful, because often you have to break out of a chain of attacks in order to quickly revise your strategy. That little element was an interesting note.

* Characters: All the characters that I found utterly unlikable are now pretty much my favorite characters because of how they change, ‘reveal’ etc throughout the game. All except for Sazs, though (the black guy): He was my favorite in the beginning, and in the later game he’s still my favorite. The most human of all the characters, he’s basically in it all just to help get his son back. Others might do crazy magic powers and the like, but Sazs is the most human character, to which the others are scaled against. He evokes the most empathy, I think.

* Levelling: Sure enough, at around the 18 hour mark, levelling gets blown to pieces: Every character can pick up every ability in every paradigm/optima. New optima (from scratch) cost a ton to pick up, though, but it’s still an option. And here’s the thing: Unlike FFXII’s grid system where everyone can do what everyone else can, it’s more like FFX’s sphere grid: Both Sazs and Hope are “Enhancers”, but the enhancements that Sazs can do at the beginning Hope can’t do until waaaaay later, and vice-versa. At level 3 Healer Vanille can do “Raise”, but even as a level 4 Healer Lightning can’t gain that ability yet (must be a higher tier). So while everyone can learn every role, the route in which they gain their powers is totally different and unique.

* Plus, everyone has a kind of “core role”: Lightning: Attacker, Snow: Defender, Sazs: Enhancer, Vanille: Healer, Hope: Enhancer, Fang: Attacker. If you stay on that core role’s optima grid, you get access to better general abilities like additional ATB slots, additional accessory slots and the like. So while any character can eventually become anything, it still encourages you to keep to your characters’ defined strengths. That allayed my concerns that the characters didn’t seem different enough in ability. In truth, I should have simply noticed it when early on Vanille’s Jammer role was doing all sorts of debuffs, while Fang’s Jammer could only do Slow/Slowga for a long while.

* The setting is still strong. The land of Gran Pulse is as wild and untamed and scary as they’ve been evoking all this time.

* You level your weapons for additional power. The levelling system is easy and has a few quirks to getting through it quickly. I like this, because there is no “most powerful weapon” that you have to do 4-hours of mini-games to unlock, you simply pick one of about 6-8 weapons that fits your playing style (for example, I use physical attacks with Lightning the most, so I’m staying with the “Gladius”, which has the highest physical attack and lowest magical attack: Other weapons are more balanced, favor magic, or do special things like add an ATB bar, status upgrades, etc).

* The background music is awesome. The “Fifth Arc” area was a little repetitive, but the background music was awesome enough that I didn’t really care.

Recent revelations/dislikes

* I just said the above about liking that there’s no “ultimate weapon” because I normally hate the hoops you have to jump through to unlock them. Well, I kinda miss knowing that there’s an Ultimate Weapon out there, that it’s really up to me to decide which weapon I want to level up. The agony of choice.

* Sometimes the AI is dumb: OK, I said before the AI usually does what you were going to do anyway. Well, I take that back on two counts: Sometimes the other characters wander to close to the big monster, or wander too close together (which means a sweeping attack hits both characters, whereas if the character moved away on their own they wouldn’t be hit). It’s all part of the randomness of battle, I guess, and that’s OK, BUT…

–Curera (the one that casts the Low-Level spell cure on multiple friends) was the spell that made the AI stooooopid. I almost wish it was possible NOT to take that spell. Without it, your AI companion will see you (the party leader, like Lightning) in the Red for damage, member 2 in the Yellow, and herself in the Green (little damage taken). Without Curera, she will cast Cure on one character several times, taking them from Red to full health quite quickly (this is the behavior I like/want). However, once she/he learns Curera, she will take more time to cast that instead since the other member is in the Yellow. Which means that it takes longer for the party leader to get to full health. I think it’s for that reason that they made Lightning a Healer as well, so you can heal yourself up if you need to. Still, I almost wish I could force a “FFXII”-style “Gambit”, telling party members to Never Ever Ever use Curera, Ever.

* Most boss battles are challenging and fierce. That’s cool. The boss battles against the Summons are just annoying, frustrating and twitchy. That is, there is a very very very specific strategy to win the summons boss battles in the limited time you have (the leader in each battle is cursed to die in about 1-2 minutes if they don’t win), and if you deviate from that strategy slightly you’ll either suffer a total party kill (game over) or a time running out (also game over). The regular boss battles were challenging, and on one MAJOR boss battle I died about 8 times on a 10-minute battle before I succeeded, and it was challegning/interesting enough, and enough in my hands to deal with, that I didn’t mind. However, I was dreading the last few Summons battles, because I had to replay those over and over until I went online and figured out the Perfect Strategy to beat them, and even then I would misfire and get a TPK, or be on the road to success with the time ran out. On each of them I beat the Summons with seconds to spare.

In short, the “time limit” of the Summons battles should be increased to 33% higher or something. I could deal with the TPKs but the timeouts just were a kick in the nuts.

* Killing Tunnels: OK, I admit, once I got to the first “open area”, about 18-20 hours into the game, where you wander around a giant area (think Calm Lands from FFX), and then went back into the linear-style format, I too was like “Hmmmm, couldn’t they have given us at least a few more open areas earlier in the game?” It’s not enough to denounce the game as linear and pointless (all of the games in the series are guilty of that), but it does feel claustrophobic after a while. Oh, at least in the earlier parts of the game (13-16 hours in) there were often multiple routes to take to get to the same destination, so that was a little open…

* I like the story and the characters a lot. In the end, I don’t think it can “beat” FFX: Sin, and the love story between Tidus and Yuna is too strong. There’s a love story in FFXIII, but it’s between the main character(s) and a non-playable NPC who you don’t see except for a few cutscenes, so it’s just not as abjectly powerful. Still, though, the world has drawn me in and I’m excited to see what comes next, which puts it so far above 8, 9, and 12.+

* Exploration: A lot of folks online deride it because there’s no “towns to explore”. In reality towns usually equal a chance for the design team to pad the game by making you run all over the place getting items or fetching things. Still, a part of the early series has been “wandering around on a big map, filling it out and pushing the edges out”. FFXIII simply doesn’t have that sort of thing. It doesn’t mean the game sucks (it doesn’t!), just that the exploration thing is missed.

Anyway, just some thoughts so far. I’ll have to play light for a few days as I have other real-life goals to work on, but I’ll play lightly for the next few weeks and post some irregular updates.

-Andy

+ BTW, if you really want a JRPG with a good story, the best is still Shadow Hearts II: Covenant for the PS2. The most epic story, the most engaging setting and background, and very empathetic characters, even the bad guys. Best story, system, and overall game that I’ve ever played in the genre. Only downsides are lots of random battles (ala Final Fantasy) and a “ca-raaazy French gay duo” who follow you around with double-entendre. Still, it’s a phenomenal game, and I’d definitely recommend it to anyone. Note: DO NOT PLAY 3/”From the New World”, it’s crap. Also, I never played the first “Shadow Hearts” (which takes place in Asia), but you don’t need to to fully understand the story of 2/Covenant.

Wired’s Review of FFXIII

There’s a preview of sorts of FFXIII over on Wired. It’s not really all that favorable, but then again he hadn’t reached the “open” part of the game yet, and seems hung up on comparing the gameplay to other titles in the series. I’ve seen a few such pre-finished reviews (also over at Kotaku)… It’s kinda bizarre. I mean, I get that people (like me!) would be blogging about going through the game, thoughts and all, to drum up interest or shout it down, but since FFXIII is going to be the biggest game of 2010, and there’s a 3-month window between the release in Japan and release in North America, it seems that all the big entertainment reviewers are clamoring to say something – anything – about the game before everyone else does. And this is just more of that.

In short, here’s my counterpost to the Wired review. Note that as I discuss this, I’m now about 10 or so hours into the game (I think: I’ll need to check my hours back at home later). Note that I’m really enjoying it thus far: The gameplay, the story, the characters, and so on. However, I realize that later I might *not* like the game. So I’m not on the fanboy bandwagon; I’m keeping a wary eye open and all. Anyway.

FFXIII is too film-like: So when it comes down to it, the Final Fantasy series, at least all of the ones I’ve played, have never been all that hard. Sure, a lot of them contain *really hard optional monsters*, but the main story has been easy enough that I could power through with a little grinding and totally unoptimized characters and equipment. Compare that to, for example, the Shin Megami Tensei games (the core games like Nocturne, not the easier Persona offshoot): One random battle after another, 10 seconds from one battle to the next, and at any given time the smallest random encounter can kill you.

No, for a long time the series has all been about “Flagship-ing” and “Spectacle”: To show the world what Square (later Square Enix) could do with the latest in technology, millions of dollars and genius, overworked and burned-out coders/artists. They’re long. You can stretch them out to 80, 100, 160+ hours by attempting to “get all the gear” or “beat all the hidden optional bosses”, but what it comes down to is that the FF series from a very early time (and solidified with FFVI) tried to be a Movie That You Play. This is no different, just that they have the technology and resources to make the movie bits that much more awesome.

Save Points Everywhere: Save point, fight, cinematic, save, boss, save point, long cinematic, “do you want to save now?”, another long cinematic, save point. As a Gamer with a Job, I’ve got no problem with that. For the last month I’ve been playing FFX-2 again (second time through; played FFX about 4 times through), and I’m surprised at how spaced out the savepoints are, and how all those random battles between one point and the next can really add up. In other words, I don’t mind a save point every 10-15 minutes, because in the old world of 25-30 minutes between points, if I have to do something, go somewhere, Right Now, I’ve lost that much progress. My friend Travis, who is in the same condition as I am just with 2 kids, is going to love FFXIII for that feature.

The Killing Tubes: It’s been said elsewhere, but dungeons in previous FF games have been an illusion: A sprawl of grinding through random combats with the illusion of choice. Here, they basically have the same amount of content, just stretched into a line. Through making the game more linear (dispelling the illusion of choice: Remember FFX? You really had no say in where you went or what you did until about the 70% mark in the game, when you get on the airship), they do away with the need to wander around in sprawling dungeons, grinding on random fights in order to beat up the next boss. Yeah, FFXIII completely did away with the need for grinding (but left options for it anyway if you want), and if it means keeping the path as more of a (gorgeous) straight line, then I’ll bite.

He calls them “monotonous”. Certainly there were parts where I thought it was a little too long, particularly one part with Lightning and Hope in this really long relatively cinematic-light stretch in these experimental monster gardens. That was the only time it got tedious, though: And after that, the game has done an awesome job with mixing it up so there’s little monotony: You’ll play as these two characters over here for 30 minutes, hit a major plot bit, then play with those two characters over there for 20 minutes, hit a plot point, then find out what the fifth character’s been up to, and so on.

Even within the aforementioned “Lightning and Hope” bit, they have you play as one character as the Leader for one half, and the other character as Leader for the second half. This means that you have to adopt all-new strategies for the next set of battles.

That’s way less monotonous than being in a dungeon with some illusion of choice (but only one real path to the boss enemy anyway), having to fight one random battle after another every 10-15 feet, where the monsters are all the same each time. FFXIII does a good job so far of mixing things up, making them more challenging, or challenging in a new way, as you go through “the killing tubes”.

You Only Control One Character: I’ll post about this in a bit (lifting what I said in a post on RPGNet), but each character has a number of roles, 2-3 to begin with (and later gameplay vids I saw show that it looks like ALL characters can access ALL roles) called “Optima”: Attacker, Blaster, Healer, etc. You shift in the course of one battle between 2-3 or more sets of different role loadouts. Anyway, within your one character you are a Fighter, Black Mage, White Mage, Blue Mage, and Rogue, and you shift back and forth during a battle. So in reality, you are control, of “one skin” which is comprised of what would be called “2-6 characters” in any other game. At the highest levels, you have 18 characters in your party: They just wear 3 character skins. Again, this would have been apparent to the Wired dude if he got further before rushing to be the first to post.

Optima/Paradigm System: They talk a bit about it in the Wired article. This element, plus the  enemy’s Break Meter, really adds a new depth to battles which didn’t previously exist. Before, monsters had hit points, armor, damage (they did to you) and strengths/weaknesses to magic. But in the end, it still comes down to a sort of non-time-tactical “pick the element they’re weak against”, and “do the most damage, perhaps weakening armor first”. With the Break Gauge, you need to do the balancing of “Do I pound on this guy, or do I aim to break his Break Meter?” Lots of enemies can only fall once you break their Break Meter, and that requires strategy all in itself: You need Blaster optimas/roles to consistently do damage to Break Meter (Attackers and other roles don’t drive up the meter, but keep it where it is, only the Blaster role brings the monster closer to Break). Problem is, that you can’t just turn all your dudes into Blasters and let them rip: You’ll see in battle vids that when Blasters hit an enemy, the Yellow Break Bar will rise, but then it will start falling slowly. It starts falling faster and faster and faster if Blasters are the only ones hitting the monster, until it drops and the combo is lost. So you need at least one Jammer or Attacker to hit the monster to “stablize” the bar: So an effective combo with three characters is 1 attacker and 2 blasters: The blasters drive the bar up for a bit, and right as it starts to drop the attacker hits and “freezes” the bar. Meanwhile, you’re getting pounded with attacks, so you need to switch roles to characters who are Healers and Enhancers for HP and defense, while at the same time taking care to switch back to an Attacker to hit the monster again while its Break bar is still up there, or you’ll lose the combo.

This kind of critical timing strategy just didn’t exist in previous FFs. You just had to know that “this enemy is weak against Fire” or “that enemy has Armor we need to break at some point”. Now, you have a time-based strategy element to juggle with all the rest. It’s really clever, and adds a tactical depth to the game.

Retry the Battle: I can restart the battle in the middle because I didn’t know the right strategy against this new enemy (or biffed my timing when trying to heal up) and ended up wasting 2 Phoenix Downs (now costing 1000) and 3 Potions, where before my only opportunity would be to soft-reset my game, reload, and get all the way back to this point again? Where is that “bad” again?

Conclusion: So hope that sheds some light on things. For the most part, I love a lot of the changes. There’s a few things that I quibble with (will post later), but for the most part I found the Wired take to be truthful yet exaggerated, perhaps simply to be the First Person in Entertainment Journalism to say Something Big about FFXIII in English before other websites beat Wired to it.

Year of El Tigre

明けましておめでとうございます!It’s the year of the ->寅<-. Yippie!

“10 years ago” has been the Internet Theme for the past day. For me, 10 years ago…

* I had just left Japan and returned to the US, been in the states for a little under a month with 1 wife, 3 cats (Subaru, Chobi and Ku-chan), nowhere to live and about $4,000 to my name, saved up from a teaching/consulting gig in Japan.

* I was just starting my career over from scratch, temping at the Duke University Glaucoma Center. At this time, I started moving back slowly towards computers as a career, but I was still looking into consulting and training work.

* It was about a week before I “tried to teach myself Linux over the weekend”. LOL!

* I had been playing Thief: The Dark Project for 2 years, and Thief II for a few months.

* I was a size 34. Now I’m a size 36, trying to get back to 34.

* I was still feeling shitty about my previous relationship breakup (due to it being entirely my fault). Cut to 10 years later, when I dwell on it I still feel pretty shitty. Funny how time sometimes doesn’t blunt pain.

* I was looking forward to the next Matrix movies.

* Nikolai lived a few hours away in DC, Drew in Boston.

* My hometown in Japan was still called “Sakai-machi” (and I worked mostly in “Azuma-mura”), and both hadn’t yet been assimilated into Isesaki-shi.

* I was into my first year of posting on RPGNet.

If you have 50 bucks, you can buy the best anime ever

I just noticed the other day that my favorite anime epic, Twelve Kingdoms, is now packaged into one super-DVD set for only $50 at Amazon.

Link here: http://www.amazon.com/Twelve-Kingdoms-Complete-Aya-Hisakawa/dp/B0021BSOHW

If you’re not familiar with it, it’s basically the story of a high school girl that gets whisked away to a confusing, dangerous and splendid China-analogue world that runs parallel to ours. She has a great destiny there, and the series follows her and others in various tales of growing up and adventure. 5 story arcs in all, the first and third (which focus on Yoko) are the best IMO: Quite stirring and epic.

It’s slightly above the Ghost in the Shell: Stand Alone Complex series for “favorite anime”, above Fruits Basket, Full Metal Panic Fumoffu, and Vampire Princess Miyu.